Falklands Campaign

Bulletin No.1


1. The Players

2. History

3. Game turns

The game starts at April 6 1982.

In the early stages moves will be on a daily basis until such point is made that contact with opposition forces is possible.

4. Movement & Fuel

Ships will move at no more than half speed in cruise mode. This is to increase reliability and minimise fuel usage. The range figures are based on these speeds. Full speed will reduce the range by 10% for each 1/2 day movement. This does not apply to nuclear submarines that may maintain max speed submerged.

Aircraft are most fuel efficient at high altitude (above 20,000 feet).

5. Victory conditions

This game is a straight win or lose. The Argentinians are victors until such time as the British evict them from Port Stanley.